Panopticon
This 2D-Platformer was developed by students from the University of Texas at Dallas and explores the hypothetical “Panopticon” prison in which an inmate can never truly know whether they are under observation.
Environment
In my role as an environment artist, I created environments in a “brutalist” art style to convey an oppressive aura. Over-sized buildings and gigantic exposed industrial equipment are ever-present, as is the Panopticon tower itself looming over the player.
The development blog by the lead environment artist can be found here : https://verticles.wordpress.com/2017/03/05/panopticon-development-blog/





